One of the guys at the iBiquity booth at this year's radio show said it was something like $6 per chip.
That's a lot compared to the price of an FM chip, and cell phone companies don't want to activate the FM chips.
One of the guys at the iBiquity booth at this year's radio show said it was something like $6 per chip.
That's a lot compared to the price of an FM chip, and cell phone companies don't want to activate the FM chips.
That's a lot compared to the price of an FM chip, and cell phone companies don't want to activate the FM chips.
One of the guys at the iBiquity booth at this year's radio show said it was something like $6 per chip.
We have to have digital broadcasting eventually.
Infinite S/N ratio is exactly what we have on today's internet radio streams. The result is audio levels that are all over the place. Processing can be a good thing -- in fact it's essential -- as long as it's gradual to achieve leveling rather than "pumping."I cannot tolerate anything short of an infinite S/N ratio and find heavy audio processing to be completely off the table.
I did specify that I "find heavy audio processing to be completely off the table".Processing can be a good thing...as long as it's gradual to achieve leveling rather than "pumping."
I believe this is how recording studios do it.
If you're referring to "brick wall" limiting, it's actually the opposite of what you want -- it squashes the dynamic range whenever the average level is higher than 100%.The most natural way to control the level is to set the absolute loudest note to reach 100%
This is what most of the major market broadcasters are doing.But if the music is smashed within an inch of its life, and the other content elements have wide dynamic range, you'll be adjusting volume levels in your car all the time.